

To counter the loss of vital ship systems, some ship designers install multiple versions of certain components. Ship systems take damage for a variety of reasons, becoming disabled or destroyed as damage accumulates.

Choose maneuver drive (optional, but highly recommended).Such plans take a month to create, and costs approximately 1% of the final cost of the vessel. These ships must be designed by a naval architect, who creates detailed design plans based on a set of specifications provided by their client. New and unique ship designs cannot take advantage of standardized and modular design. Fuel and weapon ammunition are not covered by the standard design discount. The Referee may designate other ship designs as standard designs, as befits their universe.

Shipyards take advantage of modular components and standardized designs to reduce costs in production, which leads to a 10% discount on vessels constructed using common designs, such as those described in Chapter 9: Common Vessels. Components can be crafted on different worlds, taking advantage of available resources, and then put together to create a final product. Any class A starport has a shipyard which can build any kind of ship, including a starship with Jump drives any class B starport can build small craft and ships which do not have Jump drives.Īn interstellar economy provides an excellent opportunity for the use of standardized and modular designs. This chapter provides rules for the design and construction of such vessels for use in Cepheus Engine campaigns. Space ships are the backbone of any starfaring campaign.
